Chapter 6
Recording
Play it in: free takes that set the tempo, count-ins, overdubs and keeping your own timing.
How recording works
Recording in SLOOP means playing: you tap REC and play the keys while the loop goes round, and what you play is written into the selected track’s pattern. Every pass is added on top of what is already there — an overdub — so you can build a part a few notes at a time.
Each note goes to the nearest step, measured from when you heard it rather than when you pressed the key. There are about 12 ms between a key going down and its sound coming out, and SLOOP takes that delay back off, so a note you play on the beat lands on the beat. To keep your own timing instead of the grid, see Keeping your own timing (QUANT off).
Key combinations
- Turn ALGORITHM
- Moves the take on to the next track without stopping the recording.While recording
While a track records, the REC light stays on and the track shows a red rec — red always means recording in SLOOP. Turning ALGORITHM mid-take lets you lay down drums, then bass, then chords without ever stopping.
What gets recorded
| Track | Written into the pattern |
|---|---|
| Synth tracks | Notes and chords with their lengths; held notes as ties; note-repeat rolls as ratchets; CHORD+ chords exactly as they sounded |
| Drum track | Hits with their levels; note-repeat rolls as ratchets — a 1/32 roll on a 1/16 track gives ×2 on each step |
| Never | Punch-in effects, the click, and anything you play while a layer such as FX, SEQ or GLO is using the keys for its own job |
Whether a synth track keeps chords depends on its voice mode: a POLY track keeps up to four notes a step, while MONO, LEGATO and UNISON sounds — most basses and leads — play and record one note at a time. See Chords, held notes and legato.
The REC screen
Tap REC while stopped and, until your first note, the screen becomes the REC READY screen: the tracks, with four dials underneath that decide how this take records. SELECT still sets the tempo here.
MODE
Empty project only: a free take that sets the tempo, or recording at the tempo already set.
KNOB 1Range free, tempo
MODE- Only offered on an empty project.
freegives you a free take whose tempo follows your playing (Free take: the loop follows you);temporecords at the tempo already set. Once the project has notes there is no choice: it always records at the set tempo, since a free take would change the tempo under what is already there. LENGTH- How long the selected track’s loop is: 1, 2 or 4 bars. It applies whenever you record at a tempo; a free take works out its own length.
START- With
note, your first note starts the loop. Withcount, you press PLAY and get one bar of clicks — 4, 3, 2, 1 counts down on the screen — and recording begins after it. Notes you play during the count-in sound but are not recorded. QUANTonplaces what you play on the steps.offkeeps your timing as a nudge on each step (Keeping your own timing (QUANT off)).
Key combinations
- Tap PLAY
- Starts a one-bar count-in, then recording.Armed, with START on count
- Tap REC
- Cancels the count-in.During the count-in
- Tap PLAY
- Goes back to rec ready.During the count-in
- Turn SELECT
- Sets the tempo.On the REC screen
Free take: the loop follows you
An empty project has no tempo worth keeping yet, so SLOOP takes it from you. There is no click and no count-in: you just play, then tell SLOOP where the loop ends. It works out the bars and the tempo from the time between your first note and that moment.
- On an empty project, with
MODEonfree(The REC screen), tap REC. The screen saysrec ready · play freely. - Play. The screen shows
free take, a seconds counter, and the loop you would get if you stopped now — for example2 bars · 92 bpm. - Tap REC right on the “1” after your last bar.
- SLOOP picks 1, 2 or 4 bars at the tempo closest to the one already set, writes your notes in with their lengths and levels, and starts playing the loop. All four tracks take on that length.
Key combinations
- Tap REC
- Closes the loop, sets the tempo and plays it.During a free take
- Tap PLAY
- Throws the take away.During a free take
Good to know
- If the tempo you played is within 3 % of the one already set, SLOOP keeps the set tempo exactly.
- A free take ends on its own after 24 seconds.
- ALGORITHM doesn’t switch tracks during a free take.
- On a
POLYtrack, a note you keep holding while you play others over it carries on under them when the loop closes, up to four notes a step (Chords, held notes and legato). - With
QUANToff, the free take keeps your timing too (Keeping your own timing (QUANT off)).
Keeping your own timing (QUANT off)
Snapping everything to the grid tidies a take but irons out its feel. Turn KNOB 4 QUANT to off on the REC screen and SLOOP keeps both: each note still goes into the nearest step, and how early or late you played it is stored as that step’s nudge.
A nudge is measured in sixty-fourths of a step, from −32 to +31. With 1/16 steps at 120 BPM, one unit is roughly 2 ms. The loop plays back with your groove, yet it is still a normal pattern: a nudged step shows a dot on its tile, and you can change the nudge or put the step back on the grid one step at a time (Nudge: micro timing).
How it behaves
- It applies to the FM-1’s keys and to MIDI, in a free take as well.
- The arpeggiator and note repeat stay on their grid.
- Each step can carry only one nudge, taken from whichever note lands there first; any further chord notes or drum hits on that step share it.
- At a
DIVof 1/32 the steps are twice as fine, and so are their nudges. - Undo takes a take’s nudges back along with its notes.
Chords, held notes and legato
What happens when you hold one note and play others depends on the track’s voice mode, VCE on the EDIT → VOICE page (Polyphony and voice modes). A POLY track can have several notes going at once; MONO, LEG (legato) and UNI (unison) play one note at a time.
POLY | MONO, LEG, UNI | |
|---|---|---|
| Chords | Kept, up to 4 notes a step | One note at a time |
| A note held while you play others | Keeps sounding underneath, live and in the pattern | The new note takes over, recorded legato |
| Held notes | Become ties: the note lasts until you let go of its key | Become ties |
On a POLY track
- Each note lasts until its own key comes up, however many notes start and stop over it — up to four sounding at once. A fifth ends the oldest held note at that point.
- While you hold a note, the pattern never cuts it or plays it again, even through steps that already have notes. Overdub a melody over a long bass note and both survive.
- Overdubbing over a pad that the pattern holds across the bar doesn’t cut the pad: it keeps going under your new note, and your note ends where you let go.
- A free take keeps held notes the same way (Free take: the loop follows you).
- The TRACKS screen draws one mark per step; the NOTES page lists a chord’s notes one by one,
2/3and so on (The NOTES page: a piano roll for synth tracks).
On a MONO, LEGATO or UNISON track
- Play a note while the previous one is still held and it is recorded legato, so it plays back as you played it. With
LEGthe sound runs into the new note without a fresh attack; it only glides with glide (GLD) or aSLIDE. - This works from the FM-1’s keys and from a MIDI controller alike.
- Let go of the second note while still holding the first and the live sound returns to the first note — but the recorded pattern doesn’t.
Metronome, tempo and swing
SLOOP always gives you a silent metronome: the PLAY light flashes on every beat. If you would rather hear one, turn on the click. The tempo and swing controls live in a few places, so you can reach them from wherever you are.
| Setting | Where | Values |
|---|---|---|
| Click | GLO → GLOBAL → CLICK | OFF; REC, only while a track records; ON, whenever the loop plays |
| Tempo | SELECT on the TRACKS screen or inside any layer; tap GLO + KEY 16 twice or more for tap tempo (Mutes, solos, fills and tap tempo); GLO → GLOBAL → BPM | 40–240 BPM |
| Swing, all tracks | KNOB 1 on the TRACKS screen; GLO → GLOBAL → SWING | 0–100 |
| Swing, one track | SEQ + KNOB 3 (The SEQ layer: steps under your fingers); SEQ → PATTERN → SWG | Added to the global swing |
The click is its own brief tick, pitched up on each downbeat. It sounds with any kit and isn’t silenced by muting the drums or soloing another track, and it follows the drums’ level, GLO → DRUMS → LVL. It is never recorded, and a count-in always clicks, whatever CLICK is set to.
Swing runs from 0, dead straight, to 100, the strongest: each pair of steps split 75/25, like MPC swing at 75 %. A track’s own swing is added on top of the global amount, so you can swing the hats harder than the bass. Triplet divisions are never swung.
Recording from a MIDI keyboard
A MIDI keyboard records into SLOOP just like the FM-1’s own keys. The one thing to watch is the channel. REC always records the selected track, but a keyboard on a track’s channel plays that track, whichever one is selected.
| Keyboard channel | Plays |
|---|---|
| 1, 2 or 3 | Always track 1, 2 or 3 — the channels set on GLO → MIDI |
| 10 | The drum track, its channel by default |
| 4, or any channel no track uses | The selected track, provided GLO → MIDI 2 → OTHER is on SEL |
- Connect the keyboard to the MIDI IN jack with a TRS-to-DIN adapter, or through a computer or USB MIDI host — a USB keyboard plugged straight into the FM-1 can’t work (Where MIDI comes in).
- Set the keyboard to send on channel 4.
- Select the track you want with ALGORITHM, tap REC and play.
If your keyboard ends up playing a different track from the one being recorded, SLOOP warns you once per take with MIDI PLAYS TRACK n.
Everything else behaves as it does from the keys: QUANT off keeps your timing, legato playing on a MONO track is recorded legato (Chords, held notes and legato), and KBD HOLD holds MIDI notes too (KBD HOLD: sustain without an arpeggio).
