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— The Lounge

The Lounge

The arcade corner of boog.ie. Games built the same way as the tools → — everything runs locally in your browser, nothing installs, nothing uploads. Bring headphones; the soundtracks are synthesised live.

The GRIDFIRE arena — a glowing violet grid stretching to wireframe mountains, patrolled by enemy tanks

Cabinet 001 · First-person tank combat

GRIDFIRE

A 1980 arcade cabinet that never existed. You drive a light tank across an infinite neon grid — hull on the keys, turret on the mouse — against circle-strafing drones, a Space Invaders wall rendered in 3D, mortar-lobbing imps, shamblers that telegraph a lightning beam you dodge by breaking line of sight, and a Recognizer that stalks the arena on two legs. Every shot ricochets once, including yours. Mind that.

Enter the grid →

Free · desktop browser · sound on

  • 6 sectors · every 3rd is a boss arena
  • 5 enemy programs + the Recognizer
  • 4 control schemes · mouse or keyboard
  • heat-managed cannon · ricochet rule
  • audio 100% synthesised in-browser
  • local top-10 · arcade initials entry
A Recognizer boss with its core exposed, a cyan cannon bolt inbound
Sector 03 — the Recognizer only exposes its core between attack phases
The Phalanx formation advancing across the grid as a glider bursts into shards
Sector 02 — break the Phalanx rank by rank for bonus points

— Under the hood

One HTML file, no assets

GRIDFIRE is a single self-contained HTML file. Every wireframe, particle burst and glow is generated in code with Three.js, and the entire soundtrack — engine hum, laser zaps, ricochet pings, the Shambler's charge-up crackle, the level-clear fanfare — is synthesised live by the Web Audio API, positioned in stereo so you can hear a flanker coming. Your top-10 scores, control scheme and unlocks live in your browser's local storage and never leave the machine. It shares that philosophy with the music tools → private by design, fast by consequence.

More cabinets in fabrication.