Chapter 7
Sound design
The track parameter pages, machines and modulation.
Editing track parameters
Everything a track does — how its trigs play, which sample engine it uses, how it is filtered, shaped, distorted and modulated — sits on six parameter pages, one per PARAMETER key. Once you can jump between them, check values at a glance and undo experiments, every other topic in this chapter gets quicker.
The six track pages
| Key | Page | What it controls | Stored with |
|---|---|---|---|
| TRIG PARAMETERS | TRIG | Note, velocity, length, probability, trig conditions, retrigs and portamento — The TRIG page | The pattern |
| SRC | SRC | Sample playback, set by the track’s SRC machine — The SRC page | The preset |
| FLTR | FLTR | The filter/EQ machine, base-width filter and filter envelope — The FLTR pages | The preset |
| AMP | AMP | Amp envelope, panning and volume — The AMP page | The preset |
| FX | FX | Bit reduction, overdrive, sample rate reduction and effect sends — The FX page | The preset |
| MOD | MOD | Three LFOs — The MOD pages (LFOs) | The preset |
Find your way around
- Select a track with TRK + TRIG 1–16.
- Press a PARAMETER key to open that page for the active track.
- Press UP or DOWN — or press the same PARAMETER key again — to step through the pages in that group.
- Turn the DATA ENTRY knobs A–H to change values.
- Press and hold the PARAMETER key to see the values of every parameter on the page at once.
Key combinations
- PARAMETER
- Opens that parameter page for the active track.
- PARAMETER (press repeatedly)
- Cycles through the pages in that parameter group.
- UP/DOWN
- Steps through the pages in the current parameter group.On a PARAMETER page
- Hold PARAMETER
- Shows the values of all parameters on that page.
- PARAMETER + YES
- Randomises the parameters on that page, in a new way on every press.Audio tracks
- PARAMETER + NO
- Resets that page to its last saved state.
- TRK + TRIG 1–16 + NO
- Reloads a track’s preset from its last saved state.
- Hold TRIG + turn a DATA ENTRY knob
- Locks that parameter to a different value on that step.
TRIG page settings are saved with the pattern, not with the preset. The SRC, FLTR, AMP, FX and MOD settings, together with the sample, make up the track’s preset — see Editing a preset.
Any track parameter can also change from step to step: hold a TRIG key and turn a knob to set a parameter lock.
From the community
Mastering Digitakt II // A sample can become anything
Dave Mech
Sound-design ideas for turning one sample into very different sounds.
The TRIG page
The TRIG page decides how a track’s trigs play rather than how they sound: pitch, velocity, length and the chance that a trig fires at all. Page 2 adds retrigs — fast repeats for rolls and stutters — and portamento. The values act as defaults for every note trig on the track; hold a TRIG key and change one to give that step its own setting.
NOTETrig Note
Pitch of the note trigs. Press and turn A to step only through notes in the scale set by KB SCALE; NOTE PARAM in The PERSONALIZE menu can swap this behaviour. In LIVE RECORDING mode, the pitch of TRIG keys played in KEYBOARD mode overrides it.
DATA ENTRY knob A
TRIG page 2 is the retrig and portamento page. A retrig repeats a note trig at the chosen RATE, while VFAD fades the velocity of the repeats in or out over LEN. Retrigs only work on audio tracks, and per-step retrig settings are stored in the active pattern.
Add a roll to a step
- Press RECORD to enter GRID RECORDING mode and place a note trig.
- Press TRIG PARAMETERS twice to open the RETRIG PARAMETERS page.
- Press and hold the TRIG key of the step — or several TRIG keys at once.
- While holding, turn A to switch RTRG on.
- Still holding, set RATE for the speed, LEN for how long the velocity curve lasts and VFAD for the fade.
RTRGRetrig
Turns retrig on or off. Hold a TRIG key while turning A to lock retrig onto that step. Not available on MIDI tracks; see Retrigs.
DATA ENTRY knob A
VFAD values
| VFAD | Velocity over the set LEN |
|---|---|
| -64 | Fades out completely |
| -32 | Fades out to half velocity |
| 0 | Flat — no fade |
| 32 | Fades in to half velocity |
| 64 | Fades in completely, to full velocity |
Key combinations
- TRIG PARAMETERS
- Opens TRIG page 1 for the active track.
- TRIG PARAMETERS (press twice)
- Opens TRIG page 2, the RETRIG PARAMETERS page.
- TRIG PARAMETERS, then press and turn A
- Steps NOTE through the notes of the keyboard scale only.TRIG page 1, default NOTE PARAM setting
- Hold TRIG + turn H
- Sets a conditional lock (COND) on that trig.TRIG page 1, GRID or STEP RECORDING mode
- Hold TRIG + turn A
- Switches retrig on or off for that step.RETRIG PARAMETERS page, GRID RECORDING mode
From the community
- For echoes that sit exactly on the grid, skip the delay: program a few extra trigs after a hit and give each a lower velocity. via Elektronauts: Digitakt II Tips & Tricks
The SRC page
The SRC (source) page is where you shape how a track plays its sample. What you find here depends on the track’s SRC machine: each machine is a sound engine that uses its own slice of the sample playback engine’s abilities, with a parameter set tailored to that job. Change the machine and the page changes with it.
SRC machines
| Machine | Best for |
|---|---|
| Oneshot | Playing a sample as it is — forwards or reversed, once or looped. The default machine. |
| Werp | Fitting a loop to the tempo by cutting it into time segments you can shape |
| Stretch | Fitting a loop to the tempo with tiny crossfaded grains, keeping start and length controls |
| Repitch | Fitting a loop to the tempo by repitching it, so the pitch follows the tempo |
| Slice | Chopping a sample into slices you place and edit yourself — added in OS 1.15 |
| Grid | Chopping a sample into a set number of equal slices in one move |
| MIDI | Turning the track into a MIDI track for controlling external gear |
Any SRC machine can go on any track, and a machine can only be swapped for another of the same kind — one sample engine for another. A track with any machine other than MIDI counts as an audio track — see Audio tracks, MIDI tracks and machines.
Change the SRC machine
- Select the track with TRK + TRIG 1–16.
- Press FUNC + SRC to open the MACHINE menu.
- Use LEFT/RIGHT to move to the SRC machine category.
- Use UP/DOWN to highlight a machine, then press YES to assign it to the track.
SRC page 1 holds the machine’s parameters. SRC page 2 shows the same parameters as graphics, next to a view of the sample’s waveform. Edit on either page with the DATA ENTRY knobs.
Key combinations
- SRC
- Opens the SRC page for the active track.
- SRC (press again)
- Switches to SRC page 2, with the waveform view.
- FUNC + SRC
- Opens the MACHINE menu.
- LEFT/RIGHT
- Moves between machine categories.MACHINE menu
- UP/DOWN
- Highlights a machine in the current category.MACHINE menu
- YES
- Assigns the highlighted machine to the active track.MACHINE menu
From the community
Digitakt II: Synthesis and Noise Only
EZBOT
Builds a full pattern from nothing but oscillator and noise samples — a sound-design workout.
Mastering Digitakt II // A sample can become anything
Dave Mech
Sound-design ideas for turning one sample into very different sounds.
Oneshot machine
Oneshot is the machine a track uses unless you choose another, and the most direct: it plays the sample as recorded, from a start point for a set length, forwards or backwards, once or looping. It is the only SRC machine with its own loop point, so use it when a sound should sustain by repeating part of itself. If a loop has to follow the tempo, pick Werp, Stretch or Repitch instead; to chop a sample into pieces, pick Slice or Grid.
TUNETune
Pitch of the sample. The knob is bipolar and 0 leaves the pitch unchanged. Press and turn to move in semitones; hold FUNC while turning to jump in whole octaves.
Range -5–+5 octaves
PLAY modes on Oneshot
| PLAY | What a trig does |
|---|---|
REVERSE | Plays the sample backwards, once. |
REVERSE LOOP | Starts at the end point (STRT + LEN), runs backwards to LOOP, then keeps looping in reverse between the two. |
FORWARD LOOP | Starts at STRT, plays to the end point, jumps back to LOOP and keeps looping between LOOP and the end point. |
FORWARD | Plays the sample forwards, once. |
Key combinations
- FUNC + turn the TUNE knob
- Snaps TUNE to whole octaves.SRC page
- Hold SRC
- Shows the name of the sample loaded on the track.
For a walkthrough of tuning a sample and trimming it with STRT, LEN and LOOP, see Sample playback: tune, play mode, start, length and loop.
Werp machine
Werp makes a sample or loop follow the tempo of your project or pattern. It cuts the audio into small time segments and plays them one after another, lined up with the tempo, so the loop keeps time as you change the BPM. What sets it apart from Stretch and Repitch is control over those segments: you choose their size and whether each one plays forwards, backwards or on a loop.
Three ways to fit a loop to the tempo
| Machine | How it follows the tempo | Pitch | Its own controls |
|---|---|---|---|
| Werp | Cuts the audio into time segments and plays them in time | Set with TUNE | SEG, MODE |
| Stretch | Chops the audio into tiny grains and fades between them | Set with TUNE | STRT, LEN |
| Repitch | Repitches the sample to match the tempo | Moves with the tempo — no TUNE | STRT, LEN |
All three use BARS to know how long the sample should last, measured in bars at the current tempo.
Lock a loop to the tempo
- Assign the Werp machine to the track in the MACHINE menu (FUNC + SRC) — see The SRC page.
- Press SRC and choose the loop with
SAMP. - Set
BARSto the number of bars the loop lasts. - Change the tempo (Tempo, swing and metronome) — the loop stretches to follow it.
- Adjust
SEGandMODEto change how the segments play.
TUNETune
Pitch of the sample. The knob is bipolar and 0 leaves the pitch unchanged. Press and turn to move in semitones; hold FUNC while turning to jump in whole octaves.
Range -5–+5 octaves
Segment MODE
| MODE | Each segment… |
|---|---|
REVERSE | Plays backwards, once. |
REVERSE LOOP | Loops backwards until the next segment starts. |
FORWARD LOOP | Loops forwards until the next segment starts. |
FORWARD | Plays forwards, once each time it’s triggered. |
Stretch machine
Stretch also keeps a sample in time with your project or pattern, but goes about it differently from Werp: it chops the audio into tiny grains and fades from each grain to the next. There are no segment controls; instead you get STRT and LEN, as on Oneshot, to choose which part of the sample plays, while TUNE sets the pitch. For how it compares with Werp and Repitch, see the table in Werp machine.
TUNETune
Pitch of the sample. The knob is bipolar and 0 leaves the pitch unchanged. Press and turn to move in semitones; hold FUNC while turning to jump in whole octaves.
Range -5–+5 octaves
Pitch snapping on TUNE works as on the other machines that have it: press and turn for semitones, hold FUNC and turn for octaves.
Repitch machine
Repitch is the third way to make a loop follow the tempo. Rather than cutting the audio into pieces, it repitches the whole sample to match the target tempo, so the pitch moves along with the speed. Because the tempo sets the pitch, this machine has no TUNE parameter. Choose Repitch when you’re happy for the pitch to follow the tempo; choose Werp or Stretch when you want to set the pitch yourself.
PLAYPlay Mode
How the sample plays when trigged. FORWARD and REVERSE play it once; the two loop modes keep repeating for as long as the trig’s LEN on the TRIG page allows, cut short by the AMP envelope’s HOLD and DEC.
Range REVERSE, REVERSE LOOP, FORWARD LOOP, FORWARD
From the community
Mastering Digitakt II // The Repitch machine
Dave Mech
A bite-size lesson on the Repitch machine, taken from Dave Mech’s course.
Slice machine
The Slice machine, added in OS 1.15, chops a sample into pieces you can play one by one — a drum break, say. Unlike Grid, which simply divides a sample into equal parts, Slice lets you shape every slice: start from an even grid, with automatic transient detection if you like, then move each slice’s start, end and loop points in the slice editor, split slices and remove them. It can also spread the finished slices over trigs you’ve already placed.
TUNETune
Pitch of the sample. The knob is bipolar and 0 leaves the pitch unchanged. Press and turn to move in semitones; hold FUNC while turning to jump in whole octaves.
Range -5–+5 octaves
SLICE picks the slice that plays and LEN how many consecutive slices play from there: with SLICE at 2 and LEN at 3 you hear from the start of slice 2 to the end of slice 4. SRC page 2 shows the waveform with the selected slices shaded.
Slice a sample
- Assign the Slice machine to the track in the MACHINE menu (FUNC + SRC) and choose a sample with
SAMP. - On the SRC page, press YES to open the
SLICEmenu. - Highlight
CREATE SLICE GRIDwith UP/DOWN and press YES. - Turn E to set how many slices to create, or use UP/DOWN. Hold FUNC while turning E to jump between 2, 4, 8, 16, 32 and 64.
- Turn H to switch automatic transient detection on or off.
- Press YES. If the sample already has slice points, press YES again to replace them, or NO to cancel.
- Fine-tune the slices in the slice editor that opens, then press YES or NO to leave it.
- Save the preset to keep your slices — slice points are stored with the preset (Saving a preset).
The SLICE menu
| Action | What it does |
|---|---|
EDIT SLICE POINTS | Opens the slice editor to adjust the slices you have. |
CREATE SLICE GRID | Lays an equally spaced grid of slices over the sample. A popup lets you set the number of slices and choose whether to use automatic transient detection; existing slice points are replaced. |
CREATE LINEAR LOCKS | Locks the slices onto the note trigs already placed, in order: slice 1 on the first trig, then upwards from there. |
CREATE RANDOM LOCKS | Locks the slices onto the note trigs already placed, in random order. |
The slice editor is where each slice gets its exact shape. It shows the waveform with the current slice highlighted and puts its controls on the DATA ENTRY knobs. Open it with EDIT SLICE POINTS, or let CREATE SLICE GRID take you there.
LINKED/UNLINKEDLinked/unlinked end and start points
Shown as an icon. Slices start out linked, so moving a slice’s end point also moves the next slice’s start. Turn to unlink them and set start and end points without resizing the neighbouring slice.
DATA ENTRY knob A
Edit slices
- Press LEFT/RIGHT to step to the slice you want.
- Press FUNC + YES to hear it.
- Turn E to move its start point, H its end point and D its loop point. Hold FUNC while turning any of them to snap to zero crossings.
- Hold FUNC and turn G to move the start and end points together.
- Press FUNC + RIGHT to split the current slice in two, or FUNC + LEFT to remove it.
- Turn F to zoom horizontally, or hold FUNC and turn it to zoom vertically. Turn G to scroll the view.
- Press YES or NO to leave the editor.
Reading the slice editor screen
- Linked/unlinked
- Icon showing whether the slice’s start and end points are linked to its neighbours.
- Slice start point
- A dotted vertical line with a right-pointing arrow at the top.
- Slice number
- The current slice and the total number of slices.
- Slice loop point
- A dotted vertical line.
- Slice duration
- How long the current slice is, in seconds.
- Current slice
- Drawn in inverted graphics.
- Slice end point
- A dotted vertical line with a left-pointing arrow at the top.
- Sample position
- Where in the sample the point you edited last sits.
Ways to play and sequence slices
- Lock a slice to a step: hold a TRIG key and turn the knob for
SLICEto choose the slice that step plays (Parameter locks). - Fill the trigs you have:
CREATE LINEAR LOCKSandCREATE RANDOM LOCKSin theSLICEmenu lock slices onto every placed note trig in one go. - Play slices from the TRIG keys: the
SLICESTRIG mode puts slice 1 on TRIG 1, slice 2 on TRIG 2 and so on, with PAGE for the next 16 (TRIG mode). Use it in LIVE RECORDING mode to record what you play. - Play slices by note: set
SLICEtoNOTE, then play the TRIG keys in KEYBOARD mode or send MIDI notes (Playing the Digitakt II from MIDI). C1 plays the first slice, and the slices wrap around after the last one. - Play a run of slices: raise
LENto play several consecutive slices from the oneSLICEselects.
Key combinations
- YES
- Opens the SLICE menu.SRC page, Slice machine
- UP/DOWN
- Highlights an action.SLICE menu
- YES
- Runs the highlighted action.SLICE menu
- NO
- Closes the menu.SLICE menu
- UP/DOWN
- Raises or lowers the number of slices to create.CREATE SLICE GRID popup
- FUNC + turn E
- Snaps the slice count to 2, 4, 8, 16, 32 or 64.CREATE SLICE GRID popup
- YES
- Creates the slice grid; if the sample already has slice points, press it again to replace them and open the slice editor.CREATE SLICE GRID popup
- NO
- Cancels and leaves the menu, keeping the existing slice points.CREATE SLICE GRID popup
- LEFT/RIGHT
- Selects the previous or next slice.Slice editor
- FUNC + YES
- Previews the current slice.Slice editor
- FUNC + RIGHT
- Splits the current slice in two, adding a slice.Slice editor
- FUNC + LEFT
- Removes the current slice without removing any audio.Slice editor
- FUNC + turn E
- Snaps the slice’s start point to a zero crossing.Slice editor
- FUNC + turn H
- Snaps the slice’s end point to a zero crossing.Slice editor
- FUNC + turn D
- Snaps the slice’s loop point to a zero crossing.Slice editor
- FUNC + turn G
- Moves the start and end points together.Slice editor
- FUNC + turn F
- Zooms the waveform vertically.Slice editor
- YES or NO
- Closes the slice editor.Slice editor
- Hold TRIG + turn the SLICE knob
- Locks that step to a different slice.SRC page, Slice or Grid machine
From the community
- In the slice editor, hold FUNC and press LEFT or RIGHT to merge the selected slice into its neighbour. It’s the quickest way to get rid of a slice you don’t want. via Elektronauts: Digitakt II Tips & Tricks
- For finer trimming of a one-shot, load it into the Slice machine as a single slice. The slice editor lets you zoom in and set the start and end points more precisely. via Elektronauts: Digitakt II Feature Requests
Slice on Digitakt II - OS 1.15 Upgrade
Elektron
Elektron’s OS 1.15 trailer introducing the Slice machine.
Digitakt II Slice Tutorial
Elektron
Gets you up and running with the Slice machine: making slices, editing them and playing them.
Live Dispatch: Diving into Digitakt II’s Slice Machine
Elektron
A relaxed live session from slice grids and slice-point editing to playing slices in TRIG mode.
The Digitakt II FInally Has REAL Slicing
EZBOT
How the OS 1.15 Slice machine frees you from the Grid machine’s even divisions, with up to 64 slice points.
MANUAL SLICES for Digitakt II // OS 1.15 Update Deep Dive
Dave Mech
A thorough look at placing and editing slices by hand with the OS 1.15 Slice machine.
- Digitakt II’s new firmware update adds a major user-requested featureMusicRadar — Why the Slice machine mattered to Digitakt II owners, and what it does.
- Elektron Digitakt II, new OS 1.15 update adds slice machine to the hardware samplerSynth Anatomy — A concise rundown of the Slice machine: up to 64 slices, grid or transient detection, per-slice loop points.
- Digitakt II Tips & TricksElektronauts — The long-running community tips thread — dozens of pages of sequencing, slicing and sound-design tricks.
- OS Upgrade: Digitakt II 1.15Elektronauts — Slice machine discussion, workarounds and advice on the first-boot file-system check.
Grid machine
Grid is the quick way to chop a sample: tell it how many slices you want and it spreads them evenly over the whole sample, with no slice editor and no points to place. That suits material that already divides evenly. When slices need to land on hits that don’t fall on a regular grid, use Slice instead, where you set every slice point yourself.
TUNETune
Pitch of the sample. The knob is bipolar and 0 leaves the pitch unchanged. Press and turn to move in semitones; hold FUNC while turning to jump in whole octaves.
Range -5–+5 octaves
GRID sets the number of slices, SLICE picks which one plays and LEN how many consecutive slices play from there. On SRC page 2, a chequered overlay on the waveform marks the slice selection.
Spread slices across your trigs
- Assign the Grid machine to the active track and set the number of slices with
GRID. - Place trigs on the sequencer (GRID RECORDING mode).
- On the SRC page, press YES to open the
ALLOCATE SLICEmenu. - Use UP/DOWN to choose
CREATE LINEAR LOCKS(slice 1 on the first trig, then in order) orCREATE RANDOM LOCKS(slices in random order). - Press YES to lock the slices onto the trigs. With
CREATE RANDOM LOCKS, each further press of YES shuffles them again. - Press NO to close the menu.
Key combinations
- YES
- Opens the ALLOCATE SLICE menu.SRC page, Grid machine
- UP/DOWN
- Chooses CREATE LINEAR LOCKS or CREATE RANDOM LOCKS.ALLOCATE SLICE menu
- YES
- Locks slices onto the placed trigs; with CREATE RANDOM LOCKS, each press reshuffles them.ALLOCATE SLICE menu
- NO
- Closes the menu.ALLOCATE SLICE menu
- Hold TRIG + turn the SLICE knob
- Locks that step to a different slice.SRC page, Slice or Grid machine
From the community
A Guide To Generative Sample Chains On Digitakt 2
EZBOT
Presets in keyboard mode, step-record jumps, resampling and random slicing in one compact video.
The Digitakt II FInally Has REAL Slicing
EZBOT
How the OS 1.15 Slice machine frees you from the Grid machine’s even divisions, with up to 64 slice points.
The FLTR pages
The FLTR pages carve a track’s tone. Page 1 belongs to the track’s FLTR machine — one of a collection of filters and EQ — and its parameters change with the machine. Page 2 holds a simple base-width filter, plus settings for the filter envelope and keytracking.
There are six FLTR machines, each covered in Filter machines; Comb+ arrived in OS 1.10. The MACHINE menu (FUNC + SRC) sorts machines by category, and a machine can only be swapped for another of the same kind — one filter for another.
FLTR machines
| Machine | Best for |
|---|---|
| Multi-mode | Morphing from low-pass through band-pass to high-pass with one knob |
| Lowpass 4 | A steep 4-pole, 24 dB/octave low-pass |
| EQ | Boosting or cutting a band of frequencies with a parametric EQ |
| Comb- | Metallic, pitch-tuned resonances with a hollow, tube-like sound |
| Comb+ | Metallic, pitch-tuned resonances with a more string-like sound |
| Legacy | A low-pass or high-pass filter inspired by the Digitakt I |
Change the FLTR machine
- Select the track with TRK + TRIG 1–16.
- Press FUNC + SRC to open the MACHINE menu.
- Use LEFT/RIGHT to move to the filter machine category.
- Use UP/DOWN to highlight a filter, then press YES to assign it to the track.
DELEnvelope Delay
Time before the attack phase of the filter envelope starts. On FLTR page 1, hold FUNC and turn A to reach it without switching pages.
The base-width filter is a high-pass and a low-pass filter connected in series. BASE sets the base frequency and WIDTH how far the range reaches above it, so together they frame the band of frequencies that gets through.
Useful BASE and WIDTH settings
| Setting | Result |
|---|---|
| BASE 0 | Works as a low-pass filter; WIDTH sets the range |
| WIDTH 127 | Works as a high-pass filter; BASE sets the range |
| BASE 0 and WIDTH 127 | Leaves the sound unaffected |
BW.RT chooses whether the base-width filter sits before or after the FLTR machine’s filter. The OS 1.10 release notes list configurable routing of the base-width filter and of distortion as new; the overdrive’s position relative to the filter machine is set with OD.RT on the FX page.
Key combinations
- FLTR
- Opens FLTR page 1 for the active track.
- FLTR (press again)
- Switches to FLTR page 2.
- Hold FUNC + turn A
- Adjusts the filter envelope delay (DEL).FLTR page 1
From the community
Digitakt II: Synthesis and Noise Only
EZBOT
Builds a full pattern from nothing but oscillator and noise samples — a sound-design workout.
Filter machines
FLTR page 1 belongs to the track’s filter machine. All six share the same core — an ADSR envelope (ATK, DEC, SUS, REL), a frequency control (FREQ) and an envelope depth (ENV) — and differ in the one or two controls that give each its character. Swap machines in the MACHINE menu (FUNC + SRC); The FLTR pages has the steps, plus FLTR page 2 with the base-width filter, envelope delay and keytracking.
Choosing a filter
| Machine | Character | Its own controls |
|---|---|---|
| Multi-mode | Morphs from low-pass through band-pass to high-pass | RESO, TYPE |
| Lowpass 4 | 4-pole low-pass with a 24 dB/octave slope | RESO |
| EQ | Parametric EQ for boosting or cutting a band of frequencies | GAIN, Q |
| Comb- | Metallic, pitch-tuned resonances; negative feedback gives a hollow, tube-like sound | FDBK, LPF |
| Comb+ | Metallic, pitch-tuned resonances; positive feedback gives a more string-like sound | FDBK, LPF |
| Legacy | Inspired by the Digitakt I filter; low-pass or high-pass, 2-pole, 12 dB/octave | RESO, TYPE |
The shared envelope
- When a note starts, the envelope waits for
DEL(envelope delay, on FLTR page 2), rises overATK, falls overDECto theSUSlevel and holds there until the note ends;RELthen brings it back down. ENVsets how far the envelope moves the frequency. The knob is bipolar, so the depth can be negative as well as positive.- Whether trigs fire the envelope is set by
FLT.Ton the TRIG page;RSETon FLTR page 2 decides whether each trig restarts it (The FLTR pages).
Multi-mode changes filter type with a single knob: turn TYPE to morph from low-pass through band-pass to high-pass. RESO adds a resonant peak at the cutoff.
ATKAttack Time
Length of the attack phase of the filter envelope.
Lowpass 4 is a four-pole low-pass filter with a 24 dB/octave slope — twice as steep as the Legacy filter’s 12 dB/octave — so it takes out high frequencies more firmly. RESO adds a peak at the cutoff.
ATKAttack Time
Length of the attack phase of the filter envelope.
EQ is a parametric equaliser rather than a filter: use it to lift frequencies you want more of or cut ones you don’t. FREQ sets the centre frequency, GAIN the boost or cut around it and Q the width of the band — the higher the Q, the narrower the band.
ATKAttack Time
Length of the attack phase of the EQ envelope.
Comb- and Comb+ are comb filters: they add metallic, pitch-tuned, resonant overtones. FREQ tunes the resonances, FDBK sets the gain of the feedback signal and LPF sets a low-pass filter inside the feedback path. The difference is the feedback: Comb- feeds back negatively for a hollow, tube-like sound, while Comb+ feeds back positively for a more string-like one. Comb+ arrived in OS 1.10.
ATKAttack Time
Length of the attack phase of the filter envelope.
ATKAttack Time
Length of the attack phase of the filter envelope.
Legacy is modelled on the filter in the original Digitakt I. TYPE switches it between low-pass and high-pass; both are 2-pole with a 12 dB/octave slope.
ATKAttack Time
Length of the attack phase of the filter envelope.
From the community
- Route key tracking to the Comb+ filter so its pitch follows the note you play. Percussive hits turn into tuned, melodic plucks. via Using Keytracking on Digitakt II to make melodies with the Comb Filter (YouTube short)
Digitakt II & Digitone II OS 1.10 Upgrade
Elektron
Elektron’s trailer for OS 1.10: Comb+ filter, key tracking, mono sampling and more.
Digitakt II OS 1.10 Video Guide
Elektron
Walks through the OS 1.10 additions on the Digitakt II one feature at a time.
Digitakt II OS 1.10 is here! // Deep Dive
Dave Mech
An in-depth tour of the OS 1.10 additions from the author of a 17-hour Digitakt II course.
- Elektron Digitakt II Review & Comparison To OriginalSynthtopia (loopop video) — Embeds loopop’s chaptered review comparing the Digitakt II with the original, with pros and cons.
- Elektron update Digitakt II & Digitone IISound On Sound — A news summary of OS 1.10: Comb+, routable overdrive and base-width filter, and mono sampling.
- Elektron Unleashes Double D Update, Bringing New Features To Digitakt & DigitoneSynthtopia — Synthtopia’s write-up of the OS 1.10 update for Digitakt II and Digitone II.
- Digitakt II & Digitone II OS 1.10Elektronauts — Elektron’s OS 1.10 announcement plus owners’ first impressions and gotchas.
The AMP page
The AMP page controls how each hit’s loudness moves over time — the amp envelope — along with where the track sits in the stereo field and how loud it plays. The envelope runs in one of two modes, chosen with MODE: AHD (attack, hold, decay) or ADSR (attack, decay, sustain, release).
ATKAttack Time
Length of the amp envelope’s attack phase.
AHD or ADSR?
| Envelope | Stages | Parameters | How it behaves |
|---|---|---|---|
| AHD, fixed HOLD (0–126) | Attack → Hold → Decay | ATK, HOLD, DEC | The hold lasts the set time. Note-off events — the trig’s length, releasing a TRIG key or a key on an external controller — are ignored. |
| AHD, HOLD set to NOTE | Attack → Hold → Decay | ATK, HOLD, DEC | The hold lasts from note on to note off, then the decay starts. |
| ADSR | Attack → Decay → Sustain → Release | ATK, DEC, SUS, REL | SUS sets the sustain level and REL the length of the release phase. |
Think of HOLD = NOTE as a gate: the sound holds for exactly as long as the note is on — the trig length in the sequencer, the time you hold a TRIG key, or the time you hold a key on an external keyboard — and then decays. A fixed HOLD time gives the same shape every time, however long the note.
Key combinations
- AMP
- Opens the AMP page for the active track.
The FX page
The FX page gives each audio track its own grit — bit reduction, overdrive and sample rate reduction — and sets how much of the track feeds the shared delay, reverb and chorus.
BRBit Reduction
Reduces the bit depth, from 16 bits down to 1 bit.
Range 16–1 bits
Routing options
| Parameter | Pre | Post |
|---|---|---|
| ROUT (sample rate reduction) | Before the filter section | After the filter section |
| OD.RT (overdrive) | Before the filter machine | After the filter machine |
DEL, REV and CHR are sends: they set how much of this track reaches each effect. The effects themselves are shared by the whole pattern and edited on the SEND FX pages — see Editing send FX and mixer pages, Delay, Reverb and Chorus. For where each stage sits in the voice, see Sound architecture.
Key combinations
- FX
- Opens the FX page for the active track.
The MOD pages (LFOs)
Each audio track has three LFOs (low-frequency oscillators) for adding movement: they modulate parameters on the track’s SRC, FLTR and AMP pages. MOD page 1 controls LFO 1, page 2 LFO 2 and page 3 LFO 3. All three pages have the same eight parameters, so once you know one you know them all. MIDI tracks have two LFOs.
Set up an LFO
- Press MOD to open MOD page 1 (LFO 1). Press MOD again, or use UP/DOWN, for LFO 2 and LFO 3.
- Use DEST to browse the destinations. The highlighted destination is previewed, so you hear the effect before you commit; hold FUNC while turning to jump between destination categories.
- Press YES to confirm the destination.
- Turn DEP away from 0.00 to set how strongly the LFO moves the destination; negative values invert the modulation.
- Choose a WAVE, then set the rate with SPD and MULT.
- Pick a trig MODE, and refine with FADE and SPH.
SPDSpeed
LFO speed. The knob is bipolar: negative values play the cycle backwards. Try 8, 16 or 32 to sync the LFO to straight beats.
WAVE — waveforms
| WAVE | Waveform | Polarity |
|---|---|---|
| TRI | Triangle | Bipolar |
| SINE | Sine | Bipolar |
| SQR | Square | Bipolar |
| SAW | Sawtooth | Bipolar |
| EXPO | Exponential | Unipolar |
| RAMP | Ramp | Unipolar |
| RAND | Random — SPH becomes SLEW | Bipolar |
MODE — how the LFO reacts to trigs
| MODE | Name | When a note is trigged |
|---|---|---|
| FRE | Free (default) | Nothing changes: the LFO runs continuously and never restarts or stops. |
| TRG | Trig | The LFO restarts. |
| HLD | Hold | The LFO keeps running in the background, but its output is latched and held until the next trig. |
| ONE | One | The LFO starts, runs to the end of the waveform and stops — much like an envelope. |
| HLF | Half | The LFO starts, runs to the middle of the waveform and stops. |
LFO speed in steps. With MULT set to a BPM value, the table below shows how many sequencer steps one full LFO cycle takes for each SPD and MULT combination. A value of 8 means one cycle every eight steps; 1/2 means two cycles per step.
Steps per LFO cycle
| MULT | SPD 1 | SPD 2 | SPD 4 | SPD 8 | SPD 16 | SPD 32 | SPD 64 |
|---|---|---|---|---|---|---|---|
| 1 | 2048 | 1024 | 512 | 256 | 128 | 64 | 32 |
| 2 | 1024 | 512 | 256 | 128 | 64 | 32 | 16 |
| 4 | 512 | 256 | 128 | 64 | 32 | 16 | 8 |
| 8 | 256 | 128 | 64 | 32 | 16 | 8 | 4 |
| 16 | 128 | 64 | 32 | 16 | 8 | 4 | 2 |
| 32 | 64 | 32 | 16 | 8 | 4 | 2 | 1 |
| 64 | 32 | 16 | 8 | 4 | 2 | 1 | 1/2 |
| 128 | 16 | 8 | 4 | 2 | 1 | 1/2 | 1/4 |
| 256 | 8 | 4 | 2 | 1 | 1/2 | 1/4 | 1/8 |
| 512 | 4 | 2 | 1 | 1/2 | 1/4 | 1/8 | 1/16 |
| 1K | 2 | 1 | 1/2 | 1/4 | 1/8 | 1/16 | 1/32 |
| 2K | 1 | 1/2 | 1/4 | 1/8 | 1/16 | 1/32 | 1/64 |
Key combinations
- MOD
- Opens MOD page 1 (LFO 1) for the active track.
- MOD (press repeatedly)
- Steps through MOD pages 1–3 (LFO 1–3).
- YES
- Confirms the highlighted LFO destination.DEST parameter
- Hold FUNC + turn the DEST knob
- Snaps between modulation destination categories.MOD pages
- UP/DOWN
- Changes the modulation destination.Destination list open
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Modulation destinations
Each LFO’s DEST parameter on the MOD pages decides what it moves. The list is grouped into categories — META, LFO1, LFO2, SRC, FILTER, AMP and FX on audio tracks — and holding FUNC while you turn DEST snaps from one category to the next. MIDI tracks have a shorter list of their own. The tables give each destination as the list names it, next to the parameter it moves.
Audio tracks: META and LFOs
| Destination | Parameter moved | Available to |
|---|---|---|
| META: None | Nothing — no destination | All LFOs |
| LFO1: Speed, Multiplier, Fade In/Out, Waveform, Start Phase, Trig Mode, Depth | SPD, MULT, FADE, WAVE, SPH, MODE, DEP of LFO 1 (MOD page 1) | LFO 2 and LFO 3 only |
| LFO2: Speed, Multiplier, Fade In/Out, Waveform, Start Phase, Trig Mode, Depth | SPD, MULT, FADE, WAVE, SPH, MODE, DEP of LFO 2 (MOD page 2) | LFO 3 only |
Audio tracks: SRC
| Destination | Parameter moved |
|---|---|
| SRC: Tune | TUNE |
| SRC: Play Mode | PLAY |
| SRC: Sample Slot | SAMP |
| SRC: Data entry knob E (machine dependent) | Whatever the SRC machine has on E — STRT on Oneshot |
| SRC: Data entry knob F (machine dependent) | Whatever the SRC machine has on F — LEN on Oneshot |
| SRC: Data entry knob G (machine dependent) | Whatever the SRC machine has on G — LOOP on Oneshot |
| SRC: Level | LEV |
Audio tracks: FILTER
| Destination | Parameter moved |
|---|---|
| FILTER: (machine dependent parameters) | Parameters of the track’s filter machine (Filter machines) |
| FILTER: Envelope Depth | ENV (FLTR page 1) |
| FILTER: Env. Delay | DEL (FLTR page 2) |
| FILTER: Attack Time | ATK (FLTR page 1) |
| FILTER: Decay Time | DEC (FLTR page 1) |
| FILTER: Sustain Level | SUS (FLTR page 1) |
| FILTER: Release Time | REL (FLTR page 1) |
| FILTER: Env. Reset | RSET (FLTR page 2) |
| FILTER: Base | BASE (FLTR page 2) |
| FILTER: Width | WIDTH (FLTR page 2) |
| FILTER: Key Tracking | KEY.T (FLTR page 2) |
Audio tracks: AMP
| Destination | Parameter moved |
|---|---|
| AMP: Attack Time | ATK |
| AMP: Hold Time | HOLD |
| AMP: Decay Time | DEC |
| AMP: Sustain Level | SUS |
| AMP: Release Time | REL |
| AMP: Pan | PAN |
| AMP: Volume | VOL |
Audio tracks: FX
| Destination | Parameter moved |
|---|---|
| FX: Delay Send | DEL |
| FX: Reverb Send | REV |
| FX: Chorus Send | CHR |
| FX: Bit Reduction | BR |
| FX: SRR | SRR |
| FX: SRR Routing | ROUT |
| FX: Overdrive | OVER |
MIDI tracks
| Destination | Parameter moved | Available to |
|---|---|---|
| META: None | Nothing — no destination | Both LFOs |
| LFO1: Speed, Multiplier, Fade In/Out, Waveform, Start Phase, Trig Mode, Depth | SPD, MULT, FADE, WAVE, SPH, MODE, DEP of LFO 1 | LFO 2 only |
| SRC: Pitch Bend | PB | Both LFOs |
| SRC: Aftertouch | AT | Both LFOs |
| SRC: Mod Wheel | MW | Both LFOs |
| SRC: Breath Controller | BC | Both LFOs |
| CC: CC1–16 Values | VAL1–VAL16 (FLTR and AMP page 1) | Both LFOs |
MIDI track parameters are explained in The MIDI machine: sequencing external gear; the LFO settings themselves are in The MOD pages (LFOs).
