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Chapter 7

Sound design

The track parameter pages, machines and modulation.

0/15
In this chapter · 15
  1. 7.1Editing track parameters
  2. 7.2The TRIG page
  3. 7.3The SRC page
  4. 7.4Oneshot machine
  5. 7.5Werp machine
  6. 7.6Stretch machine
  7. 7.7Repitch machine
  8. 7.8Slice machine
  9. 7.9Grid machine
  10. 7.10The FLTR pages
  11. 7.11Filter machines
  12. 7.12The AMP page
  13. 7.13The FX page
  14. 7.14The MOD pages (LFOs)
  15. 7.15Modulation destinations
7.1BasicsManual §11 p.53, §11.1 p.53, §5.2.5 p.16

Editing track parameters

Everything a track does — how its trigs play, which sample engine it uses, how it is filtered, shaped, distorted and modulated — sits on six parameter pages, one per PARAMETER key. Once you can jump between them, check values at a glance and undo experiments, every other topic in this chapter gets quicker.

The six track pages

KeyPageWhat it controlsStored with
TRIG PARAMETERSTRIGNote, velocity, length, probability, trig conditions, retrigs and portamento — The TRIG pageThe pattern
SRCSRCSample playback, set by the track’s SRC machine — The SRC pageThe preset
FLTRFLTRThe filter/EQ machine, base-width filter and filter envelope — The FLTR pagesThe preset
AMPAMPAmp envelope, panning and volume — The AMP pageThe preset
FXFXBit reduction, overdrive, sample rate reduction and effect sends — The FX pageThe preset
MODMODThree LFOs — The MOD pages (LFOs)The preset

Find your way around

  1. Select a track with TRK + TRIG 1–16.
  2. Press a PARAMETER key to open that page for the active track.
  3. Press UP or DOWN — or press the same PARAMETER key again — to step through the pages in that group.
  4. Turn the DATA ENTRY knobs A–H to change values.
  5. Press and hold the PARAMETER key to see the values of every parameter on the page at once.

Key combinations

PARAMETER
Opens that parameter page for the active track.
PARAMETER (press repeatedly)
Cycles through the pages in that parameter group.
UP/DOWN
Steps through the pages in the current parameter group.On a PARAMETER page
Hold PARAMETER
Shows the values of all parameters on that page.
PARAMETER + YES
Randomises the parameters on that page, in a new way on every press.Audio tracks
PARAMETER + NO
Resets that page to its last saved state.
TRK + TRIG 1–16 + NO
Reloads a track’s preset from its last saved state.
Hold TRIG + turn a DATA ENTRY knob
Locks that parameter to a different value on that step.

TRIG page settings are saved with the pattern, not with the preset. The SRC, FLTR, AMP, FX and MOD settings, together with the sample, make up the track’s preset — see Editing a preset.

Any track parameter can also change from step to step: hold a TRIG key and turn a knob to set a parameter lock.

From the community

Mastering Digitakt II // A sample can become anything

Dave Mech

Sound-design ideas for turning one sample into very different sounds.

7.2BasicsManual §11.2 p.53, §11.3 p.54, §10.5 p.45, §10.7.3 p.48

The TRIG page

The TRIG page decides how a track’s trigs play rather than how they sound: pitch, velocity, length and the chance that a trig fires at all. Page 2 adds retrigs — fast repeats for rolls and stutters — and portamento. The values act as defaults for every note trig on the track; hold a TRIG key and change one to give that step its own setting.

TRIG · TRIG page 1Press TRIG PARAMETERS.

NOTETrig Note

Pitch of the note trigs. Press and turn A to step only through notes in the scale set by KB SCALE; NOTE PARAM in The PERSONALIZE menu can swap this behaviour. In LIVE RECORDING mode, the pitch of TRIG keys played in KEYBOARD mode overrides it.

DATA ENTRY knob A

TRIG page 2 is the retrig and portamento page. A retrig repeats a note trig at the chosen RATE, while VFAD fades the velocity of the repeats in or out over LEN. Retrigs only work on audio tracks, and per-step retrig settings are stored in the active pattern.

Add a roll to a step

  1. Press RECORD to enter GRID RECORDING mode and place a note trig.
  2. Press TRIG PARAMETERS twice to open the RETRIG PARAMETERS page.
  3. Press and hold the TRIG key of the step — or several TRIG keys at once.
  4. While holding, turn A to switch RTRG on.
  5. Still holding, set RATE for the speed, LEN for how long the velocity curve lasts and VFAD for the fade.
TRIG · TRIG page 2 — retrigs and portamentoPress TRIG PARAMETERS twice (the RETRIG PARAMETERS page), or press it once and use UP/DOWN.

RTRGRetrig

Turns retrig on or off. Hold a TRIG key while turning A to lock retrig onto that step. Not available on MIDI tracks; see Retrigs.

DATA ENTRY knob A

VFAD values

VFADVelocity over the set LEN
-64Fades out completely
-32Fades out to half velocity
0Flat — no fade
32Fades in to half velocity
64Fades in completely, to full velocity

Key combinations

TRIG PARAMETERS
Opens TRIG page 1 for the active track.
TRIG PARAMETERS (press twice)
Opens TRIG page 2, the RETRIG PARAMETERS page.
TRIG PARAMETERS, then press and turn A
Steps NOTE through the notes of the keyboard scale only.TRIG page 1, default NOTE PARAM setting
Hold TRIG + turn H
Sets a conditional lock (COND) on that trig.TRIG page 1, GRID or STEP RECORDING mode
Hold TRIG + turn A
Switches retrig on or off for that step.RETRIG PARAMETERS page, GRID RECORDING mode

From the community

7.3BasicsManual §11.4 p.55, §3.1 p.12, §5.3.1 p.17, §5.3.2 p.17, §A.1 p.93

The SRC page

The SRC (source) page is where you shape how a track plays its sample. What you find here depends on the track’s SRC machine: each machine is a sound engine that uses its own slice of the sample playback engine’s abilities, with a parameter set tailored to that job. Change the machine and the page changes with it.

SRC machines

MachineBest for
OneshotPlaying a sample as it is — forwards or reversed, once or looped. The default machine.
WerpFitting a loop to the tempo by cutting it into time segments you can shape
StretchFitting a loop to the tempo with tiny crossfaded grains, keeping start and length controls
RepitchFitting a loop to the tempo by repitching it, so the pitch follows the tempo
SliceChopping a sample into slices you place and edit yourself — added in OS 1.15
GridChopping a sample into a set number of equal slices in one move
MIDITurning the track into a MIDI track for controlling external gear

Any SRC machine can go on any track, and a machine can only be swapped for another of the same kind — one sample engine for another. A track with any machine other than MIDI counts as an audio track — see Audio tracks, MIDI tracks and machines.

Change the SRC machine

  1. Select the track with TRK + TRIG 1–16.
  2. Press FUNC + SRC to open the MACHINE menu.
  3. Use LEFT/RIGHT to move to the SRC machine category.
  4. Use UP/DOWN to highlight a machine, then press YES to assign it to the track.

SRC page 1 holds the machine’s parameters. SRC page 2 shows the same parameters as graphics, next to a view of the sample’s waveform. Edit on either page with the DATA ENTRY knobs.

Key combinations

SRC
Opens the SRC page for the active track.
SRC (press again)
Switches to SRC page 2, with the waveform view.
FUNC + SRC
Opens the MACHINE menu.
LEFT/RIGHT
Moves between machine categories.MACHINE menu
UP/DOWN
Highlights a machine in the current category.MACHINE menu
YES
Assigns the highlighted machine to the active track.MACHINE menu

From the community

Digitakt II: Synthesis and Noise Only

EZBOT

Builds a full pattern from nothing but oscillator and noise samples — a sound-design workout.

Mastering Digitakt II // A sample can become anything

Dave Mech

Sound-design ideas for turning one sample into very different sounds.

7.4BasicsManual §A.2 p.93, §A.2.1 p.93, §9.7 p.36, §13.4 p.70

Oneshot machine

Oneshot is the machine a track uses unless you choose another, and the most direct: it plays the sample as recorded, from a start point for a set length, forwards or backwards, once or looping. It is the only SRC machine with its own loop point, so use it when a sound should sustain by repeating part of itself. If a loop has to follow the tempo, pick Werp, Stretch or Repitch instead; to chop a sample into pieces, pick Slice or Grid.

SRC · SRC page — OneshotPress SRC on a Oneshot track; press it again for page 2 with the waveform.

TUNETune

Pitch of the sample. The knob is bipolar and 0 leaves the pitch unchanged. Press and turn to move in semitones; hold FUNC while turning to jump in whole octaves.

Range -5–+5 octaves

PLAY modes on Oneshot

PLAYWhat a trig does
REVERSEPlays the sample backwards, once.
REVERSE LOOPStarts at the end point (STRT + LEN), runs backwards to LOOP, then keeps looping in reverse between the two.
FORWARD LOOPStarts at STRT, plays to the end point, jumps back to LOOP and keeps looping between LOOP and the end point.
FORWARDPlays the sample forwards, once.

Key combinations

FUNC + turn the TUNE knob
Snaps TUNE to whole octaves.SRC page
Hold SRC
Shows the name of the sample loaded on the track.

For a walkthrough of tuning a sample and trimming it with STRT, LEN and LOOP, see Sample playback: tune, play mode, start, length and loop.

7.5IntermediateManual §A.2.2 p.95

Werp machine

Werp makes a sample or loop follow the tempo of your project or pattern. It cuts the audio into small time segments and plays them one after another, lined up with the tempo, so the loop keeps time as you change the BPM. What sets it apart from Stretch and Repitch is control over those segments: you choose their size and whether each one plays forwards, backwards or on a loop.

Three ways to fit a loop to the tempo

MachineHow it follows the tempoPitchIts own controls
WerpCuts the audio into time segments and plays them in timeSet with TUNESEG, MODE
StretchChops the audio into tiny grains and fades between themSet with TUNESTRT, LEN
RepitchRepitches the sample to match the tempoMoves with the tempo — no TUNESTRT, LEN

All three use BARS to know how long the sample should last, measured in bars at the current tempo.

Lock a loop to the tempo

  1. Assign the Werp machine to the track in the MACHINE menu (FUNC + SRC) — see The SRC page.
  2. Press SRC and choose the loop with SAMP.
  3. Set BARS to the number of bars the loop lasts.
  4. Change the tempo (Tempo, swing and metronome) — the loop stretches to follow it.
  5. Adjust SEG and MODE to change how the segments play.
SRC · SRC page — WerpPress SRC on a Werp track; press it again for page 2 with the waveform.

TUNETune

Pitch of the sample. The knob is bipolar and 0 leaves the pitch unchanged. Press and turn to move in semitones; hold FUNC while turning to jump in whole octaves.

Range -5–+5 octaves

Segment MODE

MODEEach segment…
REVERSEPlays backwards, once.
REVERSE LOOPLoops backwards until the next segment starts.
FORWARD LOOPLoops forwards until the next segment starts.
FORWARDPlays forwards, once each time it’s triggered.
7.6IntermediateManual §A.2.3 p.96, §13.4 p.70

Stretch machine

Stretch also keeps a sample in time with your project or pattern, but goes about it differently from Werp: it chops the audio into tiny grains and fades from each grain to the next. There are no segment controls; instead you get STRT and LEN, as on Oneshot, to choose which part of the sample plays, while TUNE sets the pitch. For how it compares with Werp and Repitch, see the table in Werp machine.

SRC · SRC page — StretchPress SRC on a Stretch track; press it again for page 2 with the waveform.

TUNETune

Pitch of the sample. The knob is bipolar and 0 leaves the pitch unchanged. Press and turn to move in semitones; hold FUNC while turning to jump in whole octaves.

Range -5–+5 octaves

Pitch snapping on TUNE works as on the other machines that have it: press and turn for semitones, hold FUNC and turn for octaves.

7.7IntermediateManual §A.2.4 p.96, §13.4 p.70

Repitch machine

Repitch is the third way to make a loop follow the tempo. Rather than cutting the audio into pieces, it repitches the whole sample to match the target tempo, so the pitch moves along with the speed. Because the tempo sets the pitch, this machine has no TUNE parameter. Choose Repitch when you’re happy for the pitch to follow the tempo; choose Werp or Stretch when you want to set the pitch yourself.

SRC · SRC page — RepitchPress SRC on a Repitch track; press it again for page 2 with the waveform.

PLAYPlay Mode

How the sample plays when trigged. FORWARD and REVERSE play it once; the two loop modes keep repeating for as long as the trig’s LEN on the TRIG page allows, cut short by the AMP envelope’s HOLD and DEC.

Range REVERSE, REVERSE LOOP, FORWARD LOOP, FORWARD

From the community

Mastering Digitakt II // The Repitch machine

Dave Mech

A bite-size lesson on the Repitch machine, taken from Dave Mech’s course.

7.8IntermediateOS 1.15+Manual §A.2.5 p.97, §8.5.2 p.26, §8.5.4 p.27, §10.2.3 p.42, §10.2.4 p.43

Slice machine

The Slice machine, added in OS 1.15, chops a sample into pieces you can play one by one — a drum break, say. Unlike Grid, which simply divides a sample into equal parts, Slice lets you shape every slice: start from an even grid, with automatic transient detection if you like, then move each slice’s start, end and loop points in the slice editor, split slices and remove them. It can also spread the finished slices over trigs you’ve already placed.

SRC · SRC page — SlicePress SRC on a Slice track; press YES for the SLICE menu.

TUNETune

Pitch of the sample. The knob is bipolar and 0 leaves the pitch unchanged. Press and turn to move in semitones; hold FUNC while turning to jump in whole octaves.

Range -5–+5 octaves

SLICE picks the slice that plays and LEN how many consecutive slices play from there: with SLICE at 2 and LEN at 3 you hear from the start of slice 2 to the end of slice 4. SRC page 2 shows the waveform with the selected slices shaded.

Slice a sample

  1. Assign the Slice machine to the track in the MACHINE menu (FUNC + SRC) and choose a sample with SAMP.
  2. On the SRC page, press YES to open the SLICE menu.
  3. Highlight CREATE SLICE GRID with UP/DOWN and press YES.
  4. Turn E to set how many slices to create, or use UP/DOWN. Hold FUNC while turning E to jump between 2, 4, 8, 16, 32 and 64.
  5. Turn H to switch automatic transient detection on or off.
  6. Press YES. If the sample already has slice points, press YES again to replace them, or NO to cancel.
  7. Fine-tune the slices in the slice editor that opens, then press YES or NO to leave it.
  8. Save the preset to keep your slices — slice points are stored with the preset (Saving a preset).

The SLICE menu

ActionWhat it does
EDIT SLICE POINTSOpens the slice editor to adjust the slices you have.
CREATE SLICE GRIDLays an equally spaced grid of slices over the sample. A popup lets you set the number of slices and choose whether to use automatic transient detection; existing slice points are replaced.
CREATE LINEAR LOCKSLocks the slices onto the note trigs already placed, in order: slice 1 on the first trig, then upwards from there.
CREATE RANDOM LOCKSLocks the slices onto the note trigs already placed, in random order.

The slice editor is where each slice gets its exact shape. It shows the waveform with the current slice highlighted and puts its controls on the DATA ENTRY knobs. Open it with EDIT SLICE POINTS, or let CREATE SLICE GRID take you there.

SRC · Slice editorOn a Slice track, press SRC, then YES, and choose EDIT SLICE POINTS.

LINKED/UNLINKEDLinked/unlinked end and start points

Shown as an icon. Slices start out linked, so moving a slice’s end point also moves the next slice’s start. Turn to unlink them and set start and end points without resizing the neighbouring slice.

DATA ENTRY knob A

Edit slices

  1. Press LEFT/RIGHT to step to the slice you want.
  2. Press FUNC + YES to hear it.
  3. Turn E to move its start point, H its end point and D its loop point. Hold FUNC while turning any of them to snap to zero crossings.
  4. Hold FUNC and turn G to move the start and end points together.
  5. Press FUNC + RIGHT to split the current slice in two, or FUNC + LEFT to remove it.
  6. Turn F to zoom horizontally, or hold FUNC and turn it to zoom vertically. Turn G to scroll the view.
  7. Press YES or NO to leave the editor.

Reading the slice editor screen

Linked/unlinked
Icon showing whether the slice’s start and end points are linked to its neighbours.
Slice start point
A dotted vertical line with a right-pointing arrow at the top.
Slice number
The current slice and the total number of slices.
Slice loop point
A dotted vertical line.
Slice duration
How long the current slice is, in seconds.
Current slice
Drawn in inverted graphics.
Slice end point
A dotted vertical line with a left-pointing arrow at the top.
Sample position
Where in the sample the point you edited last sits.

Ways to play and sequence slices

  • Lock a slice to a step: hold a TRIG key and turn the knob for SLICE to choose the slice that step plays (Parameter locks).
  • Fill the trigs you have: CREATE LINEAR LOCKS and CREATE RANDOM LOCKS in the SLICE menu lock slices onto every placed note trig in one go.
  • Play slices from the TRIG keys: the SLICES TRIG mode puts slice 1 on TRIG 1, slice 2 on TRIG 2 and so on, with PAGE for the next 16 (TRIG mode). Use it in LIVE RECORDING mode to record what you play.
  • Play slices by note: set SLICE to NOTE, then play the TRIG keys in KEYBOARD mode or send MIDI notes (Playing the Digitakt II from MIDI). C1 plays the first slice, and the slices wrap around after the last one.
  • Play a run of slices: raise LEN to play several consecutive slices from the one SLICE selects.

Key combinations

YES
Opens the SLICE menu.SRC page, Slice machine
UP/DOWN
Highlights an action.SLICE menu
YES
Runs the highlighted action.SLICE menu
NO
Closes the menu.SLICE menu
UP/DOWN
Raises or lowers the number of slices to create.CREATE SLICE GRID popup
FUNC + turn E
Snaps the slice count to 2, 4, 8, 16, 32 or 64.CREATE SLICE GRID popup
YES
Creates the slice grid; if the sample already has slice points, press it again to replace them and open the slice editor.CREATE SLICE GRID popup
NO
Cancels and leaves the menu, keeping the existing slice points.CREATE SLICE GRID popup
LEFT/RIGHT
Selects the previous or next slice.Slice editor
FUNC + YES
Previews the current slice.Slice editor
FUNC + RIGHT
Splits the current slice in two, adding a slice.Slice editor
FUNC + LEFT
Removes the current slice without removing any audio.Slice editor
FUNC + turn E
Snaps the slice’s start point to a zero crossing.Slice editor
FUNC + turn H
Snaps the slice’s end point to a zero crossing.Slice editor
FUNC + turn D
Snaps the slice’s loop point to a zero crossing.Slice editor
FUNC + turn G
Moves the start and end points together.Slice editor
FUNC + turn F
Zooms the waveform vertically.Slice editor
YES or NO
Closes the slice editor.Slice editor
Hold TRIG + turn the SLICE knob
Locks that step to a different slice.SRC page, Slice or Grid machine

From the community

Slice on Digitakt II - OS 1.15 Upgrade

Elektron

Elektron’s OS 1.15 trailer introducing the Slice machine.

Digitakt II Slice Tutorial

Elektron

Gets you up and running with the Slice machine: making slices, editing them and playing them.

Live Dispatch: Diving into Digitakt II’s Slice Machine

Elektron

A relaxed live session from slice grids and slice-point editing to playing slices in TRIG mode.

The Digitakt II FInally Has REAL Slicing

EZBOT

How the OS 1.15 Slice machine frees you from the Grid machine’s even divisions, with up to 64 slice points.

MANUAL SLICES for Digitakt II // OS 1.15 Update Deep Dive

Dave Mech

A thorough look at placing and editing slices by hand with the OS 1.15 Slice machine.

7.9IntermediateManual §A.2.6 p.100, §8.5.2 p.26, §8.5.4 p.27

Grid machine

Grid is the quick way to chop a sample: tell it how many slices you want and it spreads them evenly over the whole sample, with no slice editor and no points to place. That suits material that already divides evenly. When slices need to land on hits that don’t fall on a regular grid, use Slice instead, where you set every slice point yourself.

SRC · SRC page — GridPress SRC on a Grid track; press YES for the ALLOCATE SLICE menu.

TUNETune

Pitch of the sample. The knob is bipolar and 0 leaves the pitch unchanged. Press and turn to move in semitones; hold FUNC while turning to jump in whole octaves.

Range -5–+5 octaves

GRID sets the number of slices, SLICE picks which one plays and LEN how many consecutive slices play from there. On SRC page 2, a chequered overlay on the waveform marks the slice selection.

Spread slices across your trigs

  1. Assign the Grid machine to the active track and set the number of slices with GRID.
  2. Place trigs on the sequencer (GRID RECORDING mode).
  3. On the SRC page, press YES to open the ALLOCATE SLICE menu.
  4. Use UP/DOWN to choose CREATE LINEAR LOCKS (slice 1 on the first trig, then in order) or CREATE RANDOM LOCKS (slices in random order).
  5. Press YES to lock the slices onto the trigs. With CREATE RANDOM LOCKS, each further press of YES shuffles them again.
  6. Press NO to close the menu.

Key combinations

YES
Opens the ALLOCATE SLICE menu.SRC page, Grid machine
UP/DOWN
Chooses CREATE LINEAR LOCKS or CREATE RANDOM LOCKS.ALLOCATE SLICE menu
YES
Locks slices onto the placed trigs; with CREATE RANDOM LOCKS, each press reshuffles them.ALLOCATE SLICE menu
NO
Closes the menu.ALLOCATE SLICE menu
Hold TRIG + turn the SLICE knob
Locks that step to a different slice.SRC page, Slice or Grid machine

From the community

A Guide To Generative Sample Chains On Digitakt 2

EZBOT

Presets in keyboard mode, step-record jumps, resampling and random slicing in one compact video.

The Digitakt II FInally Has REAL Slicing

EZBOT

How the OS 1.15 Slice machine frees you from the Grid machine’s even divisions, with up to 64 slice points.

7.10IntermediateManual §11.5 p.55, §11.6 p.55, §5.3.1 p.17, §A.1 p.93

The FLTR pages

The FLTR pages carve a track’s tone. Page 1 belongs to the track’s FLTR machine — one of a collection of filters and EQ — and its parameters change with the machine. Page 2 holds a simple base-width filter, plus settings for the filter envelope and keytracking.

There are six FLTR machines, each covered in Filter machines; Comb+ arrived in OS 1.10. The MACHINE menu (FUNC + SRC) sorts machines by category, and a machine can only be swapped for another of the same kind — one filter for another.

FLTR machines

MachineBest for
Multi-modeMorphing from low-pass through band-pass to high-pass with one knob
Lowpass 4A steep 4-pole, 24 dB/octave low-pass
EQBoosting or cutting a band of frequencies with a parametric EQ
Comb-Metallic, pitch-tuned resonances with a hollow, tube-like sound
Comb+Metallic, pitch-tuned resonances with a more string-like sound
LegacyA low-pass or high-pass filter inspired by the Digitakt I

Change the FLTR machine

  1. Select the track with TRK + TRIG 1–16.
  2. Press FUNC + SRC to open the MACHINE menu.
  3. Use LEFT/RIGHT to move to the filter machine category.
  4. Use UP/DOWN to highlight a filter, then press YES to assign it to the track.
FLTR · FLTR page 2 — base-width filter and envelopePress FLTR twice, or press it once and use UP/DOWN.

DELEnvelope Delay

Time before the attack phase of the filter envelope starts. On FLTR page 1, hold FUNC and turn A to reach it without switching pages.

The base-width filter is a high-pass and a low-pass filter connected in series. BASE sets the base frequency and WIDTH how far the range reaches above it, so together they frame the band of frequencies that gets through.

Useful BASE and WIDTH settings

SettingResult
BASE 0Works as a low-pass filter; WIDTH sets the range
WIDTH 127Works as a high-pass filter; BASE sets the range
BASE 0 and WIDTH 127Leaves the sound unaffected

BW.RT chooses whether the base-width filter sits before or after the FLTR machine’s filter. The OS 1.10 release notes list configurable routing of the base-width filter and of distortion as new; the overdrive’s position relative to the filter machine is set with OD.RT on the FX page.

Key combinations

FLTR
Opens FLTR page 1 for the active track.
FLTR (press again)
Switches to FLTR page 2.
Hold FUNC + turn A
Adjusts the filter envelope delay (DEL).FLTR page 1

From the community

Digitakt II: Synthesis and Noise Only

EZBOT

Builds a full pattern from nothing but oscillator and noise samples — a sound-design workout.

7.11IntermediateManual §A.3 p.104, §A.3.1 p.104, §A.3.2 p.105, §A.3.3 p.106, §A.3.4 p.106, §A.3.5 p.107, §A.3.5 p.108, §7.4 p.23

Filter machines

FLTR page 1 belongs to the track’s filter machine. All six share the same core — an ADSR envelope (ATK, DEC, SUS, REL), a frequency control (FREQ) and an envelope depth (ENV) — and differ in the one or two controls that give each its character. Swap machines in the MACHINE menu (FUNC + SRC); The FLTR pages has the steps, plus FLTR page 2 with the base-width filter, envelope delay and keytracking.

Choosing a filter

MachineCharacterIts own controls
Multi-modeMorphs from low-pass through band-pass to high-passRESO, TYPE
Lowpass 44-pole low-pass with a 24 dB/octave slopeRESO
EQParametric EQ for boosting or cutting a band of frequenciesGAIN, Q
Comb-Metallic, pitch-tuned resonances; negative feedback gives a hollow, tube-like soundFDBK, LPF
Comb+Metallic, pitch-tuned resonances; positive feedback gives a more string-like soundFDBK, LPF
LegacyInspired by the Digitakt I filter; low-pass or high-pass, 2-pole, 12 dB/octaveRESO, TYPE

The shared envelope

  • When a note starts, the envelope waits for DEL (envelope delay, on FLTR page 2), rises over ATK, falls over DEC to the SUS level and holds there until the note ends; REL then brings it back down.
  • ENV sets how far the envelope moves the frequency. The knob is bipolar, so the depth can be negative as well as positive.
  • Whether trigs fire the envelope is set by FLT.T on the TRIG page; RSET on FLTR page 2 decides whether each trig restarts it (The FLTR pages).

Multi-mode changes filter type with a single knob: turn TYPE to morph from low-pass through band-pass to high-pass. RESO adds a resonant peak at the cutoff.

FLTR · FLTR page 1 — Multi-modePress FLTR on a track using the Multi-mode filter.

ATKAttack Time

Length of the attack phase of the filter envelope.

Lowpass 4 is a four-pole low-pass filter with a 24 dB/octave slope — twice as steep as the Legacy filter’s 12 dB/octave — so it takes out high frequencies more firmly. RESO adds a peak at the cutoff.

FLTR · FLTR page 1 — Lowpass 4Press FLTR on a track using the Lowpass 4 filter.

ATKAttack Time

Length of the attack phase of the filter envelope.

EQ is a parametric equaliser rather than a filter: use it to lift frequencies you want more of or cut ones you don’t. FREQ sets the centre frequency, GAIN the boost or cut around it and Q the width of the band — the higher the Q, the narrower the band.

FLTR · FLTR page 1 — EQPress FLTR on a track using the EQ machine.

ATKAttack Time

Length of the attack phase of the EQ envelope.

Comb- and Comb+ are comb filters: they add metallic, pitch-tuned, resonant overtones. FREQ tunes the resonances, FDBK sets the gain of the feedback signal and LPF sets a low-pass filter inside the feedback path. The difference is the feedback: Comb- feeds back negatively for a hollow, tube-like sound, while Comb+ feeds back positively for a more string-like one. Comb+ arrived in OS 1.10.

FLTR · FLTR page 1 — Comb-Press FLTR on a track using the Comb- filter.

ATKAttack Time

Length of the attack phase of the filter envelope.

FLTR · FLTR page 1 — Comb+Press FLTR on a track using the Comb+ filter.

ATKAttack Time

Length of the attack phase of the filter envelope.

Legacy is modelled on the filter in the original Digitakt I. TYPE switches it between low-pass and high-pass; both are 2-pole with a 12 dB/octave slope.

FLTR · FLTR page 1 — LegacyPress FLTR on a track using the Legacy filter.

ATKAttack Time

Length of the attack phase of the filter envelope.

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7.12BasicsManual §11.7 p.56

The AMP page

The AMP page controls how each hit’s loudness moves over time — the amp envelope — along with where the track sits in the stereo field and how loud it plays. The envelope runs in one of two modes, chosen with MODE: AHD (attack, hold, decay) or ADSR (attack, decay, sustain, release).

AMP · AMP pagePress AMP.

ATKAttack Time

Length of the amp envelope’s attack phase.

AHD or ADSR?

EnvelopeStagesParametersHow it behaves
AHD, fixed HOLD (0–126)Attack → Hold → DecayATK, HOLD, DECThe hold lasts the set time. Note-off events — the trig’s length, releasing a TRIG key or a key on an external controller — are ignored.
AHD, HOLD set to NOTEAttack → Hold → DecayATK, HOLD, DECThe hold lasts from note on to note off, then the decay starts.
ADSRAttack → Decay → Sustain → ReleaseATK, DEC, SUS, RELSUS sets the sustain level and REL the length of the release phase.

Think of HOLD = NOTE as a gate: the sound holds for exactly as long as the note is on — the trig length in the sequencer, the time you hold a TRIG key, or the time you hold a key on an external keyboard — and then decays. A fixed HOLD time gives the same shape every time, however long the note.

Key combinations

AMP
Opens the AMP page for the active track.
7.13BasicsManual §11.8 p.57

The FX page

The FX page gives each audio track its own grit — bit reduction, overdrive and sample rate reduction — and sets how much of the track feeds the shared delay, reverb and chorus.

FX · FX pagePress FX.

BRBit Reduction

Reduces the bit depth, from 16 bits down to 1 bit.

Range 16–1 bits

Routing options

ParameterPrePost
ROUT (sample rate reduction)Before the filter sectionAfter the filter section
OD.RT (overdrive)Before the filter machineAfter the filter machine

DEL, REV and CHR are sends: they set how much of this track reaches each effect. The effects themselves are shared by the whole pattern and edited on the SEND FX pages — see Editing send FX and mixer pages, Delay, Reverb and Chorus. For where each stage sits in the voice, see Sound architecture.

Key combinations

FX
Opens the FX page for the active track.
7.14IntermediateManual §11.9 p.58, §11.10 p.59, §11.11 p.59

The MOD pages (LFOs)

Each audio track has three LFOs (low-frequency oscillators) for adding movement: they modulate parameters on the track’s SRC, FLTR and AMP pages. MOD page 1 controls LFO 1, page 2 LFO 2 and page 3 LFO 3. All three pages have the same eight parameters, so once you know one you know them all. MIDI tracks have two LFOs.

Set up an LFO

  1. Press MOD to open MOD page 1 (LFO 1). Press MOD again, or use UP/DOWN, for LFO 2 and LFO 3.
  2. Use DEST to browse the destinations. The highlighted destination is previewed, so you hear the effect before you commit; hold FUNC while turning to jump between destination categories.
  3. Press YES to confirm the destination.
  4. Turn DEP away from 0.00 to set how strongly the LFO moves the destination; negative values invert the modulation.
  5. Choose a WAVE, then set the rate with SPD and MULT.
  6. Pick a trig MODE, and refine with FADE and SPH.
MOD · MOD page 1 — LFO 1Press MOD.

SPDSpeed

LFO speed. The knob is bipolar: negative values play the cycle backwards. Try 8, 16 or 32 to sync the LFO to straight beats.

WAVE — waveforms

WAVEWaveformPolarity
TRITriangleBipolar
SINESineBipolar
SQRSquareBipolar
SAWSawtoothBipolar
EXPOExponentialUnipolar
RAMPRampUnipolar
RANDRandom — SPH becomes SLEWBipolar

MODE — how the LFO reacts to trigs

MODENameWhen a note is trigged
FREFree (default)Nothing changes: the LFO runs continuously and never restarts or stops.
TRGTrigThe LFO restarts.
HLDHoldThe LFO keeps running in the background, but its output is latched and held until the next trig.
ONEOneThe LFO starts, runs to the end of the waveform and stops — much like an envelope.
HLFHalfThe LFO starts, runs to the middle of the waveform and stops.

LFO speed in steps. With MULT set to a BPM value, the table below shows how many sequencer steps one full LFO cycle takes for each SPD and MULT combination. A value of 8 means one cycle every eight steps; 1/2 means two cycles per step.

Steps per LFO cycle

MULTSPD 1SPD 2SPD 4SPD 8SPD 16SPD 32SPD 64
1204810245122561286432
21024512256128643216
45122561286432168
825612864321684
16128643216842
326432168421
64321684211/2
1281684211/21/4
25684211/21/41/8
5124211/21/41/81/16
1K211/21/41/81/161/32
2K11/21/41/81/161/321/64

Key combinations

MOD
Opens MOD page 1 (LFO 1) for the active track.
MOD (press repeatedly)
Steps through MOD pages 1–3 (LFO 1–3).
YES
Confirms the highlighted LFO destination.DEST parameter
Hold FUNC + turn the DEST knob
Snaps between modulation destination categories.MOD pages
UP/DOWN
Changes the modulation destination.Destination list open

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7.15IntermediateManual §C p.114, §11.9 p.58, §13.4 p.70

Modulation destinations

Each LFO’s DEST parameter on the MOD pages decides what it moves. The list is grouped into categories — META, LFO1, LFO2, SRC, FILTER, AMP and FX on audio tracks — and holding FUNC while you turn DEST snaps from one category to the next. MIDI tracks have a shorter list of their own. The tables give each destination as the list names it, next to the parameter it moves.

Audio tracks: META and LFOs

DestinationParameter movedAvailable to
META: NoneNothing — no destinationAll LFOs
LFO1: Speed, Multiplier, Fade In/Out, Waveform, Start Phase, Trig Mode, DepthSPD, MULT, FADE, WAVE, SPH, MODE, DEP of LFO 1 (MOD page 1)LFO 2 and LFO 3 only
LFO2: Speed, Multiplier, Fade In/Out, Waveform, Start Phase, Trig Mode, DepthSPD, MULT, FADE, WAVE, SPH, MODE, DEP of LFO 2 (MOD page 2)LFO 3 only

Audio tracks: SRC

DestinationParameter moved
SRC: TuneTUNE
SRC: Play ModePLAY
SRC: Sample SlotSAMP
SRC: Data entry knob E (machine dependent)Whatever the SRC machine has on E — STRT on Oneshot
SRC: Data entry knob F (machine dependent)Whatever the SRC machine has on F — LEN on Oneshot
SRC: Data entry knob G (machine dependent)Whatever the SRC machine has on G — LOOP on Oneshot
SRC: LevelLEV

Audio tracks: FILTER

DestinationParameter moved
FILTER: (machine dependent parameters)Parameters of the track’s filter machine (Filter machines)
FILTER: Envelope DepthENV (FLTR page 1)
FILTER: Env. DelayDEL (FLTR page 2)
FILTER: Attack TimeATK (FLTR page 1)
FILTER: Decay TimeDEC (FLTR page 1)
FILTER: Sustain LevelSUS (FLTR page 1)
FILTER: Release TimeREL (FLTR page 1)
FILTER: Env. ResetRSET (FLTR page 2)
FILTER: BaseBASE (FLTR page 2)
FILTER: WidthWIDTH (FLTR page 2)
FILTER: Key TrackingKEY.T (FLTR page 2)

Audio tracks: AMP

DestinationParameter moved
AMP: Attack TimeATK
AMP: Hold TimeHOLD
AMP: Decay TimeDEC
AMP: Sustain LevelSUS
AMP: Release TimeREL
AMP: PanPAN
AMP: VolumeVOL

Audio tracks: FX

DestinationParameter moved
FX: Delay SendDEL
FX: Reverb SendREV
FX: Chorus SendCHR
FX: Bit ReductionBR
FX: SRRSRR
FX: SRR RoutingROUT
FX: OverdriveOVER

MIDI tracks

DestinationParameter movedAvailable to
META: NoneNothing — no destinationBoth LFOs
LFO1: Speed, Multiplier, Fade In/Out, Waveform, Start Phase, Trig Mode, DepthSPD, MULT, FADE, WAVE, SPH, MODE, DEP of LFO 1LFO 2 only
SRC: Pitch BendPBBoth LFOs
SRC: AftertouchATBoth LFOs
SRC: Mod WheelMWBoth LFOs
SRC: Breath ControllerBCBoth LFOs
CC: CC1–16 ValuesVAL1–VAL16 (FLTR and AMP page 1)Both LFOs

MIDI track parameters are explained in The MIDI machine: sequencing external gear; the LFO settings themselves are in The MOD pages (LFOs).