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Chapter 3

How it’s organised

Projects, groups, patterns, scenes and the sound library.

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In this chapter · 4
  1. 3.1Projects, groups, patterns and scenes
  2. 3.2Groups
  3. 3.3The sound library
  4. 3.4Commit
3.1BasicsTE guide §6

Projects, groups, patterns and scenes

Everything you make lives in a project — think of it as one song. Inside, four groups hold the sounds, each group has its own patterns, and scenes record which pattern every group is playing. Song mode then strings scenes together.

Project
A song. There are nine, opened by holding MAIN and a pad from 1–9 until P shows. Pad settings are saved per project.
Group
Twelve sounds on the pads, selected with A–D. Each group sequences its own patterns — Groups.
Pattern
A group’s sequence, up to 99 bars long. Each group has up to 99 patterns per project.
Track
One pad’s notes inside a pattern — the display says TRK when you erase one. Each pattern has twelve.
Scene
A snapshot of which pattern each group plays — a section of the song. Up to 99 per project — Scenes.
Song position
A slot in song mode’s list that plays a scene. There are 99 — Song mode.

Limits

ItemPerMaximum
ProjectsDevice9
GroupsProject4, with 12 pads each
PatternsGroup, per project99
Pattern lengthPattern99 bars
ScenesProject99
Song positionsProject99
NotesProject80,000

From the community

1. SCENES & PATTERNS // KO II teenage engineering // beginner tutorial

SON WU

Part 1 of SON WU’s beginner series: projects, scenes and patterns explained clearly before you start recording.

REALLY LEARN K.O. II with DIAGRAMS - Tutorial on Sounds, Groups, Scenes, Patterns & Projects

Rochefsky

Uses diagrams to untangle how sounds, groups, patterns, scenes and projects nest inside each other.

3.2BasicsTE guide §4.1, §6

Groups

Press A, B, C or D to switch the pads to that group’s twelve sounds. Each group plays its own pattern, so groups work like four instrument parts you can mix and match while the music runs.

A layout that works (TE’s suggestion)

  • A — drums
  • B — bass
  • C — melodic sounds
  • D — loops and your own samples (start with it empty)

Holding a group key and pressing −/+ or typing a number picks that group’s pattern — see Selecting and creating patterns. Holding FX and a group key solos it (The send effect).

Key combinations

Hold A–D + move FADER
Sets the group’s project volume.

From the community

3. FADER & GROUPS // KO II teenage engineering // beginner tutorial

SON WU

Part 3: demonstrates every fader assignment by ear, plus how groups and recorded fader moves work.

3.3BasicsTE guide §4.8, §8.1

The sound library

Every sample — factory, recorded or transferred — sits in a numbered slot from 1 to 999. A pad just points at a slot, so the same sample can be on many pads and in many projects without using extra memory. The library holds 999 samples or 128 MB, whichever fills first.

Factory sound ranges

SlotsSounds
1–99Kicks
100–199Snares
200–299Hi-hats
300–399Percussion
400–499Bass
500–599Melodic sounds

How the library behaves

  • New recordings go into the next free slot automatically. To pick the slot yourself, see Choosing where a sample is stored.
  • Sound edits (pitch, trim, envelope…) belong to the pad in that project — the sample itself is untouched unless you crop it (Trim and crop).
  • Samples only have names if they came in through the EP sample tool or were renamed there.
  • Deleting a sample removes it from every project that uses it — Deleting samples.
3.4BasicsTE guide §6.1, §8.3

Commit

Commit is the K.O. II’s way of saying “keep this, now let me try something”. It stores the current combination of patterns as a scene and moves you into a duplicate of it. The music keeps playing, and the scene you just left stays exactly as it was.

Key combinations

SHIFT + MAIN
Commits the current scene and continues in a copy of it.

Ways to use it

  • Commit after each layer you record. You end up with intro, build and full beat as separate scenes.
  • Commit before punching in new sounds, so the old version is one scene away.
  • Commit, then switch some groups to new patterns to make a breakdown or a variation.
  • Chain the committed scenes in Song mode to arrange the track.

From the community

How to make better beats on the EP Series

Noisegate

Ten workflow tips for the EP series, such as quick FX switching, scene-building and using resampling to beat voice stealing.