Chapter 3
How it’s organised
Projects, patterns, kits, presets, tracks and the sound engine.
Sound architecture
Knowing the order things happen in takes the guesswork out of sound design. It explains why overdrive in front of the filter sounds different from overdrive after it, and how the delay can end up in the reverb. The Digitone II has 16 audio voices. Each one runs its own chain from synth machine to pan, then everything meets in a mixer that feeds two master effects on the way out.
Inside one audio voice
| Stage | What happens | Where you set it |
|---|---|---|
| 1. SYN machine | The synthesis engine chosen for the track makes the raw sound. | SYN pages — The SYN pages, Machines overview |
| 2. Bit reduction | Lowers the bit depth. Its place is fixed, straight after the machine. | BR on the FX page — The FX page |
| 3. Overdrive, sample rate reduction, base-width filter | Each of the three can sit before or after the filter machine, chosen separately: OD.RT for the overdrive, SR.RT for sample rate reduction and BW.RT for the base-width filter. | OVER, SRR and their routing on the FX page; BW.RT on the FLTR pages — The FX page, The FLTR pages |
| 4. Filter machine | The selected FLTR machine, shaped over time by the filter envelope. | FLTR pages — The FLTR pages, Filter machines |
| 5. Amp | The amp envelope shapes the voice’s volume over time. | AMP page — The AMP page |
| 6. Pan | Places the voice in the stereo field. | PAN on the AMP page |
| 7. Out | The voice goes on to the mixer, and its own send amounts feed the chorus, delay and reverb. | CHR, DEL and REV on the FX page |
Send effects
- The chorus, delay and reverb are send effects. Each voice sets how much it sends to each one, and every effect’s output comes back into the mixer (Chorus, Delay, Reverb).
- They can feed each other in one direction: the chorus has its own delay and reverb sends, and the delay has a reverb send.
- Their settings belong to the pattern, so every preset in a pattern shares the same chorus, delay and reverb; only the send amounts differ from track to track (Editing send FX and mixer pages).
Master section
- The mixer brings together the 16 voices, the audio arriving at the IN L/R inputs, and the chorus, delay and reverb returns (Internal mixer, External mixer).
- The mixer feeds the compressor.
COMPRESSOR ROUTINGin the SETUP menu decides which tracks, inputs and effects it works on (Compressor, The SETUP menu: kit and track settings). - The master overdrive comes last, just before the main outputs and the headphones.
MOVDon the FX MIXER page sets how much of it the kit’s audio tracks get (FX mixer).
From the community
Digitone II — At A Glance
Elektron
The official tour: Hissquiet and Jeremiah Chiu take turns showing off the machines, the sound and the new features.
Review: DIGITONE II vs OG Digitone // Everything new in Elektron's Digitone 2 // Detailed tutorial
loopop
A detailed tour of everything new compared with the original Digitone — half review, half tutorial.
Projects, patterns, kits and presets
Everything you make sits in a simple hierarchy. The +Drive is the long-term store, a project is the session you’re working in, and the patterns inside it hold both the sequences and the sounds they play. Knowing what lives where tells you what needs saving, and what changes when you switch pattern.
Each level
- +Drive
- Built-in non-volatile memory. It stores up to 128 projects and the +Drive preset library — up to 2048 presets that every project can use. Saved kits are kept here too (The +Drive library and the pool).
- Project
- Your working state: 128 patterns plus general settings and states. The loaded project is the one you edit, and the Digitone II starts up in it every time you switch on. Save, load and manage projects from the SETTINGS menu (Projects: load, save and manage).
- Song
- Each project has room for 16 songs, which arrange its patterns (Song mode).
- Pattern
- The main container. Eight banks of 16 give 128 patterns per project. A pattern holds its kit — one preset per track — the sequencer data such as trigs and parameter locks, the TRIG page settings, and the BPM, length, swing and time signature. It also holds every parameter setting of its MIDI tracks (Patterns and banks).
- Kit
- Every pattern has one kit: 16 presets, one per track, plus settings that apply across the kit, such as levels, the compressor and master overdrive, the send effects, control all, compressor routing, track layering and pattern transpose (Loading, saving and managing kits).
- Preset
- One track’s sound: the settings on its SYN, FLTR, AMP, FX and MOD pages, together with its track settings in the SETUP menu and its arpeggiator settings. Presets live either in the active project’s pool or in the +Drive library, and the PRESET MANAGER handles both (The PRESET/KIT menu).
- Pool
- Part of each project: up to 128 presets kept on hand for preset locks (The +Drive library and the pool, Preset locks).
- Track
- Every pattern has 16 tracks, and each one can be an audio track or a MIDI track (Audio tracks, MIDI tracks and machines).
Capacities
| What | How many |
|---|---|
| Projects on the +Drive | Up to 128 |
| Presets in the +Drive library | Up to 2048 (8 banks, A–H, of 256) |
| Patterns per project | 128 (8 banks × 16) |
| Songs per project | 16 |
| Kits per pattern | 1 |
| Presets per kit | 16 |
| Tracks per pattern | 16, each audio or MIDI |
| Presets in a project’s pool | Up to 128 |
Audio tracks, MIDI tracks and machines
All 16 sequencer tracks start out as audio tracks that play sound through the Digitone II’s own engine. Any of them can instead become a MIDI track that sequences other gear. What decides it is the track’s SYN machine.
- Audio track
- The default for every track. It holds one preset: the settings on the SYN, FLTR, AMP, FX and MOD pages, plus the preset’s settings in the SETUP and ARPEGGIATOR menus (The SETUP menu: kit and track settings, The arpeggiator). Any SYN machine other than MIDI makes a track an audio track.
- MIDI track
- A track with the MIDI machine assigned. It makes no sound itself — its sequencer data goes out over MIDI OUT or USB to control other instruments. Setting one up is covered in MIDI tracks: sequencing external gear.
- Machine
- A module with a specific job that you can swap for another of the same kind: SYN machines are the synthesis engines, FLTR machines the filters. Each machine brings its own parameters, picked to suit it (Machines overview, Filter machines).
What each PARAMETER key opens
| Page | Audio track | MIDI track |
|---|---|---|
| TRIG PARAMETERS | Trig settings such as NOTE and VEL | Trig settings such as NOTE and VEL |
| SYN | The synthesis engine’s parameters | Settings such as CHANNEL, PROGRAM and AFTERTOUCH |
| FLTR | The selected filter/EQ machine and the base-width filter | CC value and CC select settings for CC 1–8 |
| AMP | The amp envelope | CC value and CC select settings for CC 9–16 |
| FX | Bit reduction, overdrive, sample rate reduction and the send effect levels | Nothing — the page is empty |
| MOD | LFO parameters | LFO parameters |
Edit a track
- Press TRK + TRIG 1–16 to select the track.
- Press a PARAMETER key to open that page group.
- Step through the group’s pages with UP/DOWN, or press the same PARAMETER key again.
- Turn DATA ENTRY knobs A–H to change the parameters. Press a knob down while you turn it to move in bigger steps.
- Hold the PARAMETER key to see every value on the page at once.
Key combinations
- TRK + TRIG 1–16
- Selects the track to edit.
- PARAMETER
- Opens that parameter page group for the active track.
- Press PARAMETER repeatedly
- Cycles through the pages in that group.
- UP/DOWN
- Cycles through the pages of the open parameter group.PARAMETER pages
- Hold PARAMETER
- Shows the values of every parameter on the page.
- FUNC + SYN
- Opens the MACHINE menu, where you choose the track’s machines.
Every page and parameter is explained from Editing track parameters onwards, and each machine in Machines overview.
The +Drive library and the pool
Presets come from two places. The +Drive library is the big shared collection that every project can reach, and it’s where kits are kept too. The pool is a small set of presets stored inside one project, in its Project RAM. You can load a preset to a track from either, but only pool presets can be preset-locked onto individual steps.
Library versus pool
| +Drive library | Pool | |
|---|---|---|
| Belongs to | Every project | One project, in its Project RAM |
| Presets | Up to 2048, in 8 banks (A–H) of 256 | Up to 128 |
| Kits | Stored here | Adding a kit to the pool adds its 16 presets |
| Load a preset to a track | Yes | Yes |
| Preset locks | No | Yes — the main reason to use it |
| MIDI presets | Yes | No |
Add presets to the pool
- Press PRESET/KIT to open the
PRESET/KITmenu. - Highlight
MANAGEin the PRESET part of the menu and press YES to open thePRESET MANAGER. - Highlight each preset you want in the pool and press YES to select it.
- Press LEFT to open the
PRESET SORTINGmenu. - Highlight
ADD TO PRESET POOLand press YES.
For how projects, patterns and kits fit together, see Projects, patterns, kits and presets.
